ARToolKit for Mobile

ARToolKit for Mobile brings the power and simplicity of ARToolKit for Desktop to the main mobile platforms, empowering developers to deliver revolutionary mobile AR applications.

ARToolKit for Mobile includes example source code for fully compilable iPhone and Android applications, with classes that can be reused in the developer's own applications, enabling rapid deployment of new projects.

Features include:

  • Works with iPhone 3G, 3GS, 4, 4S, iPod touch 4G and iPad 2 and later models
  • Works with Android Smartphones and Tablets
  • Uses only Apple-approved API and is Apple App-Store compatible. 
  • Tracking at full camera frame rate (up to 30 fps)
  • Classes built to the iOS Objective-C model-view-controller design pattern
  • Fully Featured renderer using OpenSceneGraph 2.9
  • Adjustable camera image size and switching to front camer (where supported)
  • Automatic thhresholding and adjustable filtering
  • Support for multiple texture tagets simultaneously
  • Includes texture training tools
  • Includes full source for all examples and for most of the libraries
  • PLUS all the other great features of the world's most widely used and trusted optical tracking library for AR
Other new features and improvements include:
* New and updated example applications and classes conforming to Apple's UIKit model, allowing addition of AR views to an existing application in minutes.
* Full native support for iPad 2.
* Adjustable camera image size, and switching to front camera (on supported devices), plus highly accurate pre-calibrated lens data for all models.
* Automatic thresholding.
* Improved marker handling, including variable marker border width and error-corrected barcode marker identification.
* Adjustable filtering allowing tracking to vary continuously between snappy and smooth.

 

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